Wednesday, 12 May 2010

Walkcycle

Decided to animated a walkcycle instead of the Hazanshu (flip) special move of Chun li. The Hazanshu would not have lasted as long as this animation and as I am already animating two of her special moves it would be more interesting to animate something different. In addition to this there is a lot of guidance available for animating walkcycles.

Reference


When starting this animation I realised a problem, pasting flipped poses was not working properly, some bones was not responding as they should. I found out that the reason for this was the 'roll' value for bones in my armature. While this value should have been at 0 for all bones, it was not so I adjusted these values. Unfortunately this moved all the bones out of place for the kicking animation I had already created as well as the walkcycle I started so I had to start over in this respect. However the second time I was able to improve the animations and complete them faster as I knew roughly where to place bones.

Used reference points and guidance from http://www.rubberbug.com/walking.htm as well as the official blender tutorial at http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation to animate a smooth and natural looking walkcycle.

After completing these 2 animations I used the auto blend options in the NLA editor to put them together.

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