Thursday, 13 May 2010

Final Sequence

I have tweaked the animations as much as I can to get them looking as smooth as possible. In particular I sped up the spinning bird kick sequence to more closely match the game. This also helped to hide the rough transition in and out of the kick.

In addition to this I have moved the camera position so that Chun li falls along one of the thirds of the screen, adhering to the rule of thirds technique that should allow my character to draw more attention.

The scale of the whole scene was also so large that at some points during the sequence the far side of Chun li's legs were disappearing so I scaled everything down including the energy of the lights. This darkened the greyscale of Chun li to a more bold grey that works better.

(Youtube link as Blogger won't let me upload the video)

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