I am now discovering how important the weight painting process is to the quality of the final animation. I was able to weight paint the legs easier this time as I found out that if you hide vertices in edit mode, although they re-appear in object and weight paint mode, they cannot be painted over. In addition to this I painted the cloth parts of Chun li's dress first this time so I could move them out of the way and paint underneath more effectively. This made a huge difference.

As well as this I have used weights of 0.5 (green) on some of the joints so that both bones influence the mesh.
I also took away the weight painting of the hip bones and painted the legs right up to the waist. This was in an attempt to remove crimping I was getting at the top of the leg.
Even with these precautions I am finding it incredibly difficult to eradicate crimping and poor mesh deformation in the legs and particularly the groin area. I believe this is because of the size of her legs and thighs.
After working on the weight paints for some time I have tried posing my character again in her most extreme position she will have to take.

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